As we delve into the details of Crew Skills, we find that it is a very unique system. With the implementation of this Crew Skills system, players have the ability to not only gather resources themselves, but also use their companion characters to harvest for them. They can even be ordered to take care of tasks and go on missions. This gives you the time to go and do what you really want – to play the game, level up and explore the galaxy.
The complexity of the system makes it very efficient, you’re actually able to have five different compansions at a time, each can have up to five crafting tasks in their to order queue. During any of this time, you’re able to cancel anything that is being crafted which will also return any materials back to you.
There are many different types of Crew Skills, some are geared towards crafting armor and weapons and some others are more suited to gathering resources and materials and others to complete missions and act in negotiations. Companions even have the ability to perform these tasks whilst you’re not even logged in. Simply queue them up with tasks and see everything completed upon your return. There are times of course when you want to complete tasks yourselves, especially mission skills, so instead of sending your companion out, you have the option to complete the mission yourselves.
This crew skill is a bit like any crafting profession in World of Warcraft, where you are able to create weapons using different types of hard metals, alloys and synthetic materials. This skill is typically used to create blaster pistols, blaster rifles, assault cannons and sniper rifles and would be a very good crew skill to take up as a Bounty Hunter / Trooper. Usually complimenting this crew skill would be the Scavenging Crew Skill, which allows you to gather metals, alloys and other materials from around the galaxy as you work on your Armstech.
You have the ability to create blasters right from the get go, with schematic (recipes) available to you from the beginning, you will only need gathered resources to start creating blasters. As you progress as a character and level up, so will the complexity of the schematics, which will then require other ttypes of ingredients in order to create weapons.
Currently in the Star Wars™: The Old Republic™ , there are three quality levels for blasters:
Quality Crafting Requirements Premium Gathered resources and common items sold on vendors Prototype Rare gathered resources and other valuable items Artifact Rare resources (gathered or otherwise) and other valuable items – possibly acquired from other players
Premium quality blasters are relatively easy for an Armstech to make. They generally require only scavenged materials and vendor-purchased fluxes. At lower levels, Premium quality blasters require relatively inexpensive materials and take only minutes to construct. They’re on par with (and sometimes slightly better than) items commonly acquired from completing quests and defeating enemies. We expect that casual crafters will pursue crafting blasters of this quality, and that they’ll get excellent use out of them.
Bioware have taken considerable amount of time to make sure players get the most of out their Crew Skills, being a vitally important role in one’s character developement and leveling. The goal for the players is to find out rare and unique schematics (recipes) to build for themselves and others. Having this equipment speaks louder than words as it can heavily increase one’s reputation and power on their realm.
We can’t wait to check it out and may the Force be with you!