As posted from a Darth Hater post. The final crew stills have previously been revealed to be:
Final Crew Skills analysis:
Although there has not been information released on this crew skill, we believe the Archaeology Crew Skill will give players the ability to study the societies of different races and planets. And through different methods of environmental data recovery, they will be able to find materials, artifacts, bio material etc. from the grounds. We can assume this crew skill will help the Artifice Crew Skill.
Much like the Armormech Crew Skill, this will give players the ablity to create "Weapons" rather than "Armor". Weapons including Assault Cannon, Blaster Pistols, Blaster Rifles and Sniper Rifles, also accessories like Barrels, Scopes and Triggers.
This crew skill is the Reverse Engineering Tech which leads to creating new Tech. We think that it will be most beneficial for the Slicing Crew Skill and this skill specializes in Droid upgrades, but can also craft earpieces. It can also be used to make modifications for certain items e.g. Hardnesses, Underlays, overlays, Circuitry, Gadgets and Generators.
This skill specializes in creating armor, allow players to create light, medium and heavy types of armor.
We believe the Underworld Trading Crew Skill will be some sort of smuggling missions for companions and the Investigation Mission Crew Skill to be to discover rare quests. It is hard to guess at the moment but we will let you know as soon as the information becomes available to us.
We also know now that the Artifice Crew Skill is a skill specializing in creating modifications for items including lightsabers. There are several different types of categories of Artifice and we will go into more detail on this later on. These categories include Circuitry, Emitter Matrix, Focus Crystal, Focus Lens, Gadget, Harness, Overlay, Underlay and Resonance Crystal.