
Crew Skill Patch Update 1.2
Ever since the last of the Crew Skills system in Star Wars the Old Republic, we have rather enjoyed the new professions system in this newly acclaimed MMORPG. But things are about to change as we visit the upcoming patch changes for Crew Skills in the upcoming Patch Update 1.2.
Here are the changes that will launch with SWTOR Patch 1.2.
Crafting Professions Patch 1.2 Changes
Armormech Patch 1.2 Changes
Crafters of Armormech will now have the ablity to learn new recipes (schematics), these include Aim, Cunning, Shield and Absorb schematics. You will also have the ablity to reserve-engineer these items as well as you finish producing them. You will now also be able to reverse engineer pretty much any kind of modifiable piece of armor into an empty custom item slot (orange item).
Armstech Patch 1.2 Changes
People with toons who have Armstech as a Crafting Crew Skill will now also be able to learn Surge, Endurance, Accuracy, Critical and Power augment schematics (recipes), these again can also be reverse engineered after they have been produced.
Armstech will now also have the ability to craft custom items (orange), specifically ranged weapons. As with Armormech, having a critical success when crafting a custom weapon may yield an additional augment slot.
Artifice Patch 1.2 Changes
As mentioned with previous SWTOR News, players will not be able to choose the weapon color of their color crystal without having to choose the right color crystal based on stats. With this new Patch 1.2 benefit, you will now be able to create the highest quality color crystals containing any type of color.
There are also plans to add more schematics into SWTOR as the community felt this was lacking prior to 1.2. Still remaining prior to 1.2, the Artifice Crew Skill will still remina as the only Crew Skill to benefit PvP orientated players where you can create PvP stat based crystals. `
The final change to Artifice is that you will now have the ability to create willpower shields for Jedi Shadow Tanks and Sith Assassins.
Biochem Patch 1.2 Changes
No major Biochem Crew Skill changes for Patch 1.2 as the development team feel it is already doing a great job. However, one small change is the ability to create additional implants on a crafting crit. Other changes are not so important.
Cybertech Patch 1.2 Changes
In Patch 1.2, Cybertechers will now have the ability to sell their crafted Vehicles on the Galactic Trade Network (GTN), no longer are Vehicles bound to their characters after creation.
Other changes for Cybertech crafters is that now when a critical success is achieved while crafting grenades, you will receive double the number of grenades, with an ordinary crit success when crafting item modifications will now also gain an additional mod.
Synthweaving Patch 1.2 Changes
Changes in Synthweaving for Patch 1.2 is that Synthweaving crafters will now have the ability to craft Strength, Willpower, Defence, Alacrity and Presence augments, which again, be reversed engineered after creation. As with Armstech, a crit success for custom items will also yield an additional augment slot.
There are also some extra new schematics to enter the game for Synthweaving.
Gathering Patch 1.2 Changes
A very large number of changes for the Gathering Crew Skills with the launch of Patch 1.2, including more additional high end nodes on the planets, also new mission rewards and when you ever fail a mission, it will no longer be removed from your list, but you will have the ability to try the mission again.
With all the changes to the Crafting Crew Skills above, Slicing will now come a lot more into play which includes changing Augment Slicing missions to become more of a source of Tech Parts. These components will sell for a lot on the Galactic Trade Network because of the demand for them. So be sure to either saves these for ourself or put them up for sale!
Reverse Engineering Patch 1.2 Changes and Investigation Research Patch 1.2 Changes
Reverse engineering will now increase for chances to crit a new schematic. Other changes are more UI visual related changes and nothing mechanical.
Reverse engineering of random loot items is now also available with Patch 1.2, especially those from instances (flashpoints). We can kind of see that reverse engineering is becoming more like disenchanting in World of Warcraft, a great step forward in my opinion. You can now also reverse engineer tier 2 end game items, also modifiable weapons and armor.
Thanks for reading guys and be sure to come back for more Crew Skills related news as Patch 1.2 launches on the Public Test Servers.













